I've narrowed it down to being one of the alien race mods, but I'm not sure which yet and I'm currently testing. I click it and then it says it failed to initialize. The button for Prepare Carefully isn't functioning. Prepare carefuly seems to react like if it was required dependency. Strangely, the problem isn't present with the unofficial 1.3 versionĮdit : It seems linked to an other mod, Overpowed gaming. Must be non-negative and less than the size of the collection.Īt (System.ExceptionArgument argument, System.ExceptionResource resource) in :0Īt () in :0Īt (UnityEngine.Rect rect, Verse.Pawn pawn) in :0Īt ModMedicinePatch.MedicalCareSelectButton._Prefix (UnityEngine.Rect rect, Verse.Pawn pawn) in :0Īt (wrapper dynamic-method) .MedicalCareSelectButton_Patch1(UnityEngine.Rect,Verse.Pawn)Īt (UnityEngine.Rect rect, System.Single& lineEndWidth) in :0Īt (UnityEngine.Rect inRect, RimWorld.IInspectPane pane) in :0 Must be non-negative and less than the size of the collection. Loading this mod crashes my rimhud with this report : Of course its possible that alien framework changed a reference and thats why but i don't know enough to determine if thats the case or not. I'm pretty sure this is a bug with EDB because if you select the moyo start and load in the pre saved moyo they render properly but the kurin does not and similarily it happens if you do a kurin start that the kurin loads in properly but the moyo is missing its face and racial stats. So before the 1.3 update you could mix and match alien colonists on EDB even if their race was not selected as the primary scenario so you could do crash landed with a human, moyo, and kurin and it would load those saved models perfectly, however in the 1.3 update you cannot load a race outside of the primary selected faction as this breaks not only their model but the specific things that make the species unique so now if you go crash landed and load a human, moyo, and kurin the moyo will be missing her face and the kurin will be a regular human. I made a post before i saw this thread so i will just post this here as well i guess. I'll post the log for that in another comment later today. The mod creator for that is aware of this bug with Prepare Carefully but since we now have an official release maybe it could be fixed? But if not, I'm totes ok with that. There's also a bug with the Kurin Race HAR Edition (happened with the early unofficial edition of Prepare Carefully as well) where their clothes don't appear upon adding them but it's only a slight setback for me as I just add some of their clothes to spawn for them to wear after landing. My findings came from doing mod removals one by one to see why I kept getting the failed error message (and it worked after I removed Anty) so I setup a very small mod load order with the bare essentials to run Anty with Prepare and managed to recreate the error. Please report any problems that you may have.This is more of an incompatibility issue but using "Anty the war ant race" causes initialization issues with Prepare Carefully so thought I'd just point it out in case other people are facing failed initialization. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.
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