This experience chafes against that mode of playing which is typical of gaming enthusiasts - spending hours comfortably sunk into a couch. You get sweaty and after a half hour of play your energy is sapped. Most VR headsets weigh over a pound and must be strapped tightly to a user’s face. Namely, the bulky headsets and high prices. But first, a few challenges need to be addressed. There are promising developments on the horizon. “The whole world sort of got butt-hurt that their first-generation VR headset didn’t instantly morph into the Holodeck.”Īlthough VR has yet to live up to the hype, tech companies like Facebook, Valve and Sony are busy trying to advance the industry, investing considerable resources to develop VR hardware and games. “There was a lot of hype around it in 20, and then the whole world sort of got butt-hurt that their first-generation VR headset didn’t instantly morph into the Holodeck.” “Right now we’re sort of in this trough of disillusionment about VR,” Kevin Mack, a VR game developer, told Built In in 2020. And despite its buzzy status, it continues to give many consumers pause. VR is still a niche category when compared to the rest of the gaming industry (it accounted for less than half a percent of all gaming sales in 2020). Polygon’s Ben Kuchera put it bluntly last year: “VR has been five minutes away from some kind of breakthrough for about eight years.” But the technology has been slow to deliver on that promise. For decades, virtual reality has tantalized gamers with the prospect of a fully immersive experience.
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